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From Tales of Rokugan

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Latest revision as of 02:56, 11 June 2019

“Nami no Boro” the “Watchtower of the Waves”, Magistrate HQ

The Watchtower was a fitting name for the place. A single path ran from the town proper to the Watchtower, splitting when it reached the place so that a path led to either of the 2 doors built into 2 of the supports. Consisting of 3 floors, raised off the ground, the ambiance was peaceful for a place with such duty. The ground beneath the watchtower had been set aside for training and practice for the magistrates and their charges. It was well groomed and the shade was a nice reprieve from the scorching tropical sun. More than once it had been used for official capacity, either duels or seppuku, the site had seen plenty of both. Under the ‘training area’ was an additional underground level that contained the holding cells and chambers needed for the business that did not need to see the light of day. The ‘pit’ as it had been called by the locals, had no windows and only a single entrance behind a solid, iron reinforced door. There were always 2 ashigaru stationed outside the door, with additional guards inside.

The first floor of the Watchtower consisted of offices and meeting rooms of various sizes to accommodate the needs of the magistrates. There were few people in here at any given time, a handful of scribes and maybe a yoriki if you were lucky. It was not decorated save a series of paintings, each containing a single kanji, each a facet of bushido. The large windows made enough of the scenery visible to not need more.

The second floor consisted of rack after rack of scrolls. All kinds of information was stored here, from local records to a complete copy of the Charter of the Emerald Magistrates. Copies of Leadership, copies of great poetic works, and even many fictional stories had been housed here. Out of the entire island this was the safest place for storage outside the coffers of the Council. There were sparse tables and a few sitting areas around, but the floor was meant for storage.

The third floor was housing for the magistrate staff. Magistrate Hisa and her assistants dwell here, attended by a dozen eta and hemin. Meals were taken here, sleep found in these halls, and it was strictly forbidden to anyone not part of the magistrates. Even the Council seemed to respect this, and stayed away from the 3rd floor.

npcs that frequent the area

Emerald Magistrate "Hisa" Magistrate Liaison Moshi Aionu

Recent events

The Courts

Called the "Pirate Court" in most circles, this large stone structure holds 3 courtrooms and many smaller meeting rooms. Built of heavy brick and thick dark lumber, the look both inside and out was very oppressive. Two of the courtrooms are for use by the local population and locate judges. The final courtroom was reserved for magistrate and city government use.

npcs that frequent the area

“Kasuga Aia” - Head of the Council of 12, Matron to the Island

“Kasuga Noku” - Governor of Distant Turtle City

“Kasuga Kimura” - Assistant to the Governor

“Kasuga Chuya” - Daughter of Kasuga Aia

City Arbiter (Judge): Yoritomo Goshi

Recent events

The Docks

The Docks area consists for Two Northern Docks, and a Southern Dock. The twin north docks were capable of handling most ships, the dock to the furthest north could handle the biggest of ships. All 3 were busy at all hours, ships and crew always on the move.

npcs that frequent the area

Recent events

"Garu no Ashi” the “Gull’s Foot”, Tavern on the Docks

Dirty and Uncouth, no "upright and honorable" samurai would want to be caught dead in this, somehow still standing "structure". Looking like boards nailed together haphazardly, then covered in a layer of paint, the Kaiu would balk. Yet stand it does, and packed every night at that. The tavern offers cheap meals and even cheaper drink. The tender does keep some of the good stuff in the back for those regulars or those who know how to ask. The bar was about the strongest thing about the place, built of what looked like the hardest of woods. Deep gouges and scratches shown years of heavy abuse. Around the place there were a few scattered tables, and even 2 booth seats on the north wall.

npcs that frequent the area

Owner: “Moshi Aito”

Recent events

“Umishii” the “Sea Lily”, Geisha House/Gambling Den

Owner of Geisha House/Gambling Den: “Masae” One of the oldest buildings in the city, and arguably still one of the most beautiful. A large stone wall surrounds this estate. The wall provided privacy to those inside, the twin posted guards at the gate helped as well. Within the walls there was a garden, a small bathing pond and the main building. The main building was a large single story structure. Inside was a maze of walls, curtains, halls and passages, as if intentionally built to confuse those attempting to traverse it. The gardens were small but rivaled any for sheer beauty in the empire. With the tropical location and basically unlimited access to various plants, the owner had acquired a very impressive collection. The pool was curtained off, and split into large gender-specific areas and many smaller private areas.

npcs that frequent the area

Owner/Madame: “Masae”

Recent events

Central Market

The central market was an odd mixture of permanent structures, semi-permanent huts and temporary tents. Each morning the temporary stalls would go up around the standing shops, meaning each day the paths across the market were different. Where a straight line home might be one day, could be a twisting maze the next. The locals had gotten used to it, and both they and the merchants understood the reasoning behind it. The shops everyone needed critically, such as foodstuffs and bathing, were standing structures and the paths always led to them. Changing the paths meant people passing through the market would get to see different shops along their travel. There were only 4 permanent structures, called the “4 Pillars” because each was 3 stories high and made of stone. These were the Port Authority, the Blacksmith, the Vault, and the Dojo. Since they never moved they were jokingly referred to as navigation tools for the market. No matter the twists and turns one could aim for one of these and make it there easily. Being a port on the main shipping lanes had its advantages, and one of those is felt in the market. Goods of all kinds, from all across the seas passed the shores of Distant Turtle City, many of them making it to the local market in small quantities. By nature of the shipping that happens in the empire, the goods were never the same week to week. As a ship would stop to pick up cargo, some items would pass along. The Council were known to harbor exotic tastes, some darker than others, but this only increased trade in a wide assortment of varying goods. The market had an odd set of rules, almost like a “Law of Trade” that was backed by the merchants as opposed to an official power. The rules were simple, and basically broke down to a ‘Give what you are owe. Take what you are owed.’ mentality. It was an odd situation where theft was seen as a more serious crime than murder. Backstabbing and subterfuge were common. The city guard often moonlighted as security in the market, and on duty guard were notorious for taking their time responding to a call from the market where ‘security probably has it covered’. This means a lot of crimes that are committed are never reported and are dealt with “in house”.

npcs that frequent the area

Recent events

The Port Authority

Travel papers and record keeping for the ships that pass through the port. This building held a strange reverence from the locals and sailors in general. It was seen as a place that held ‘knowledge of the sea’, and all respected that fact. It had been stolen from a few times, but the community had always come to its defense.

npcs that frequent the area

Harbormaster: “Kaiu Kuma”

Recent events

The Blacksmith

The first floor of this building held a smithy, while above it were other weapon and armor crafts, but the locals simply called it the blacksmith. Many items could be had easily, but large or more exotic requests had to go through the head blacksmith. He ran the entire building and had final say on the various craftsmen.

npcs that frequent the area

Head Blacksmith: Noboru.

Recent events

The Vault

This was the bank and storage facility. One could safely store items here, and crimes of any sort committed here were considered acts against the Council and the Kasuga themselves… and treated as such. It was a large, opposing stone structure built by a kaiu to withstand any breach attempt. There were no less than a dozen guards and several staff inside at all times, and their doors never close.

npcs that frequent the area

Recent events

The Dojo

3 full floor of fun. Each floor was treated as a separate dojo, with its own sensei and its own focus. The focus changed with the sensei, and since the place ran on a ‘most worthy’ system, it changed every so often. They called it the “Rule of 3” where anyone could challenge one of the sensei for the right to be sensei. The stipulation being the current sensei must have been in position for a month before they could be challenged. After that point a challenger could step forward and try their luck. They would have to test the 3 skills currently being taught in the dojo, and had to best the sensei of their choosing in all 3. Failing to beat the selected sensei in one of the tests was failure and they retained their position. The dojo sensei are currently teaching: Kenjutsu, Kyujutsu and Chain Weapons, floors 1 thru 3 respectively.

npcs that frequent the area

Kenjutsu Sensei TBA

Kyujutsu Sensei TBA

Chain Weapons Sensei TBA

Recent events